Improving Motivation and Mathematics Learning Achievement by Using Science, Technology, Engineering, Art, and Mathematics (STEAM) in Calculating Volume by Rotating an Area with an Integral Topic

Siti Misi Akhidah

Abstract


Motivation and student learning achievement are not high. One of the efforts taken by teacher with Z generation and Alpha generation is to use Science, Technology, Engineering, Art, and Mathematics (STEAM) of  learning models on calculating volume by rotating an area with integral topic. The goal is to guide students to critical, creative, collaborative and innovative thingking skills to get the concept of integration topic. This is a class action research on learning mathematics. The subject of  this research is students of  class XII IPA 1 SMA Negeri 3 Pekanbaru. The research consists of two cycles. Each cycle consists of six stages: focus, detail, discovery, application, presentation, link. Based on the results of the study, motivation and learning achievement can be improved by using STEAM of learning models. This can be seen from the increase of learning motivation which increase from cycle 1 to cycle II by 12,56% and result of learning increase from cycle I to cycle II equal to 25%. Improve learning achievement is easy to achieve because in the use of this model students can connect, collaborate and teach other about case volume by rotating an area. The use of STEAM is designed to make the student not only can using geogebra application but they can explore their art sense too.


Keywords


STEAM (Science, Technology, Engineering, Art and Mathematics)

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